Development of a simulation game "Negotiation" and analysis of student reaction to the game according to factors of measured intellectual quotient, sex and grade level

Hodder, Albert Clarence (1977) Development of a simulation game "Negotiation" and analysis of student reaction to the game according to factors of measured intellectual quotient, sex and grade level. Masters thesis, Memorial University of Newfoundland.

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Abstract

This study was concerned with the evaluation of a researchers developed simulation game "Negotiation". Furthermore, the study analysed the reactions of grade nine and ten students to the developed simulation game according to sex, intellectual quotient and grade level. A questionnaire consisting of sixteen multiple-choice and four open-ended questions was developed. The questionnaire assessed a wide range of reactions of students to simulation games such as liking of simulation games, perception of role playing, involvement in role playing, and choice of learning method. A second instrument, the Otis-Lennon test assessed the intellectual quotients of students involved in the study. -- The following five descriptive hypotheses were tested in the study: -- 1. Is there a difference between the reactions of grade nine high school students to the simulation game "Negotiation" according to sex differences? -- 2. Is there a difference between the reactions of grade nine high school students to the simulation game "Negotiation" according to intellectual quotient? -- 3. Is there a difference between the reactions of grade ten high school students to the simulation game ”Negotiation" according to sex differences? 4. Is there a difference between the reactions of grade ten high school students to the simulation game "Negotiation" according to intellectual quotient? -- 5. Is there a difference between the reactions of high school students to the simulation game "Negotiation" according to grade level? – Students’ responses were investigated using Chi Square and Fisher Exact test analysis. The results indicated that simulations games can make students aware of specific concepts as well as other teaching methods. Analysis of the sample groups’ responses appeared to indicate that the contents of "Negotiation" were interesting and highly involved the majority of students in role playing. Furthermore, the study suggested that simulation games could be used more often in the classroom. Finally, the results suggested that if students had a choice of learning a concept, a simulation game probably would be selected more often than a film or study in the library.

Item Type: Thesis (Masters)
URI: http://research.library.mun.ca/id/eprint/10663
Item ID: 10663
Additional Information: Bibliography : leaves 59-63.
Department(s): Education, Faculty of
Date: 1977
Date Type: Submission
Library of Congress Subject Heading: Education--Simulation methods; Simulation games in education.

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